little Tut: Assigning Prop pitch to an axis with FSUIPC
Posted: Mon 8. Aug 2011, 15:28
Hi Gents,
Mathias asked me about some info to assign the PropPitsch to an axis. Here it is:
- copy the code, open Editor and paste it
(be sure to use Editor, not Word, because Word destroys maybe the code!)
- save the file in the Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Modules folder and name it "PropPitch.LUA";
the name is not important, but the file has to be a LUA
- start FSX, load a flight, open FSUIPC (registered of course), go to the axis section
- choose your Prop axis and assign with "send to FSX as normal axis" (or sth like that) and choose their the "LUA PropPitch".
- thats it, should work now!
Mathias asked me about some info to assign the PropPitsch to an axis. Here it is:
Code: Select all
LVarSet = "L:Bf108PropVerstellung"
var = math.floor(((ipcPARAM*-1)+16384)/32768*100)
ipc.writeLvar(LVarSet, var)
- copy the code, open Editor and paste it
(be sure to use Editor, not Word, because Word destroys maybe the code!)
- save the file in the Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Modules folder and name it "PropPitch.LUA";
the name is not important, but the file has to be a LUA
- start FSX, load a flight, open FSUIPC (registered of course), go to the axis section
- choose your Prop axis and assign with "send to FSX as normal axis" (or sth like that) and choose their the "LUA PropPitch".
- thats it, should work now!